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Look What Came in the Mail

coverpic3.jpgIt's my book! In the flesh, no less. Not that my book is made out of flesh, of course. It was just an expression. No, that sort of thing wouldn't be allowed. At least not these days. Perhaps in medieval times it was, when there were dragons and Orcs walking around, but here in the 21st century people would frown on books made of flesh. Plus storing them would be kind of a hassle what with refrigeration costs, etc. Bookstores are having a hard enough time staying in business as it is. Imagine what it would be like if they had to pay the costs for storing flesh books on top of everything else. The electricity bill for the coolers alone would be through the roof.

Anyway, there's really no need to worry about all that because, as you can see, my book is not made of flesh. It's made out of paper and ink and stuff. Honest. Pretty soon you can have one of your very own to verify this. I'll be asking those who are interested in pre-ordering the book to do so on Wednesday, October 29th, exactly three weeks from today. So consider this the official start of the countdown to the "Ultimate Game Guide to Your Life's Pre-Order Extravaganza! I even have included a fancy countdown clock to remind you how much time is left until the big day.

Awesome, huh? Took me 15 hours to make that. It's still not perfect, but whatever. I refuse to work on the thing anymore, so don't ask. Really, I've had it up to here with that stupid countdown clock. It was like the thing had some sort of personal vendetta against. What gives?

Anyway, I'll be updating this blog more frequently now that the countdown to the "Pre-Order Extravaganza" has begun, so please check back often for updates. Thanks!

The Ultimate Game Guide to Your Life" (TOW Books, a division of F+W) is written in the style of a game guide for a fictional video game called "Your Life." The protagonist is "You": an unassuming everyman, who is also something of a sad sack. "You" has a good heart and tries very hard but often gets the short end of the stick. Each chapter represents a stage of development (Chapter One is "Your Infant/Toddler Years; Chapter Three is "Your Adolescence"). The guide walks the reader through every step, offering tips on how best to solve challenges and to successfully advance in the game. Through the guide's instructions, the reader experiences travails and triumphs, from the mundane (learning how to walk, making friends, getting a job) to the slightly less than mundane (losing his virginity, having a child, enduring a midlife crisis).



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